About Diorama

Stories to explore. Like a real diorama, my games are small worlds, full of details to seek out and discover.
Every case is as realistic as possible, with touch-real props and puzzles that fit the narrative seamlessly.

I like to base my puzzles on discovery and wonder. Instead of trying to create a certain type of logic puzzle, I collect interactions, effects and materials I like and see what they inspire. It’s a slow and somewhat unreliable process, but when it works, it can lead to some really special moments.

DIORAMA was previously called Puzzelpost, founded in 2016 by Ruud Kool.

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