About Diorama

Stories to explore. Like a real diorama, my games are small worlds, full of details to seek out and discover.
Every case is as realistic as possible, with touch-real props and puzzles that fit the narrative seamlessly.

I like to base my puzzles on discovery and wonder. Instead of trying to create a certain type of logic puzzle, I collect interactions, effects and materials I like and see what they inspire. It’s a slow and somewhat unreliable process, but when it works, it can lead to some really special moments.

DIORAMA was previously called Puzzelpost, founded in 2016 by Ruud Kool.

Interested in buying the existing Dutch games? The Puzzelpost webshop is still fully operational!

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